Logo made by Armando 'vinkka' Carmona - http://vinkka.telefragged.com
Doomworld: Who did more work, you or Milo? :)
Dario: We both shared the workload equally, which is what we agreed on
from the outset. That way we could feed off each other's accomplishments
and learn from what the other was doing. I had 16 levels in Plutonia, so
did he. 
Did id Software basically accept Plutonia as-is, or were lots of changes made to it?
Not a single change was made to the 32 levels I sent Shawn Green in January 1995 (thank God because I was ready to throw my computer out the window at the time).
A lot of people found Plutonia much too hard for them (Archviles in the first level, etc) and so stuck to Evilution.  What's your reaction to that?
Plutonia was always meant for people who had finished Doom2 on hard and were looking for a new challenge. I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me. I don't have a lot of sympathy for someone who plays Plutonia on hard skill and complains it's too hard. I had a lot of mail from people who had never even tried the easy skill setting because they "only play on hard". However, if someone does play Plutonia on easy and still finds it too hard, play Evilution through, and you should be ready to play Plutonia...
Looking back, what do you think of The Plutonia Experiment?
I'm still incredibly proud of what Milo and I achieved.
What happened to Milo anyway?  You got hired by Valve, and he... well, know one seems to know.
That's a secret :-). Hopefully he'll be working for Valve soon.
What have you done with your editing skills after you left Doom?
The moment THRED came out, I started making Quake maps. I made a single player episode for Quake called "Prodigy SE" and 5 deathmatch levels before moving to Seattle to work on Half Life.
How is it like working for a big name game company?
Great fun. We all just got back from a company holiday to Mexico. You know you're working somewhere good when you can say that!
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