Stuff: Weapons, Items, Etc.
There are many weapons in doom (with color used for personal palette of player):
Attachment to the machine pistol. Does minimum damage, more on
Machine Pistol (violet). One shot at a time. Has knife attachment for close combat.
One shot at a time. Much more powerful, wider target range.
Automatic machine gun (green). Multiple-shots of pistol-level damage.
Missile launcher (yellow). Shoots very damaging missiles. Large Recoil.
Added in Episode 2:
Dark Claw (black).
Demon weapon that casts a dark cloud of tortured essence.
Added in Episode 3:
Probiectile (orange). Minimal damage, but gives readout on enemy.
Added in Doom 4-6 are:
Spray rifle (brown).
Multiple shots in a 600 are. Powerful as shotgun, but spread
BFG 2704 (red).
Horrible hallway-scouring weapon. Damages user a bit. Awful
In the commercial game, we have the final, rare weapon:
Unmaker (white). Demon-tech weapon that hurts pure demons a lot, demon-humans very little, tech demons some. Made of demon bones.
Ammo is required for weapons, of course, so here it is!
Bullets. Used by, pistol, shotgun (gamism), machine gun, spray rifle.
Cells. Plasma Gun, BFG 2704.Grenades. Grenade launcher.
Missiles. Missile Launcher.
The Darkclaw and Unmaker feed on human souls. Killing
14.2 Useful Items
There's a lot of useful stuff in Doom. For instance. we got yer healing:
Provides small boost to health -- it keeps you going until you can get
Medikit. Provides good bonus to health.
Contains the life energy of a human soul (and thus, it is a 1-Up)!
We got yer treasure:
Blood Receptacle. Gold bowl used in sacrifices.
Dagger. Also used in sacrifices, this knife is black and red.
Chi Gem. Drops
from true demons once they die, valuable item. Colors denote
Found only in Hell, this is a tome of great evil and holds some
And, o' course, we got yer powerups:
(very high damage can overload them):
Both armor and energy
shields take damage when hit, until they are no longer
14.3 Interesting Items
Episodes 2-6 and
the commercial game will have items that fill out the story, and
Some ideas: memos,
notes, clothes, signs of inhabitance, junk, familiar but