Where
does being a Doom level designer get you? How about Dallas? How about becoming
the lead level designer at id Software, the creators of Doom? Well, that
is where Tim Willits found himself, all because he was a Doom level developer.
Releasing his Raven series early in Doom2's life, he caught the eye of
id in time to join the Master Levels project. But his Doom success didn't
stop there, he later contributed to Ultimate Doom as well. Being hired
by the creators themselves instantly has to say something for the talent
of this man, who has since gone on to help create the levels of Quake and
Quake2. Few can say that there Doom levels inspired so much respect from
id to actually be hired by that company. Level designers have come and
gone from the Doom community, but one has gone passed the hills and vistas
of the the other Kings to sit atop Mt. Olympus itself, and watch over the
world from his lofty perch.
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