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Doomworld: Recently, a guy has announced his creation of a 5-story 3D bridge in Doom, outdoing your incredible-for-the-time 2-story and 3-story bridges by quite a large margin. Any comments? :) |
Iikka: I think I talked to the guy in emails... I had plans to make 4- and 5-story bridges myself, but really had no reason for that. It can be done with the exact same principle as any two-story system. |
Is there a life after Doom? More significantly, what have you done with your editing skills after you left Doom? I know you did some work on Quake... how did that happen? |
I would say "some" is an understatement here. Even though I earned my "skillz" on Doom engines, a lot of my best work happened on Quake. |
Although Quake is 3D as opposed to Doom's 2.5D, what game was the most fun to create stuff for? |
I would say it was Quake. I absolutely love the fact that it was completely designed to be expandable, you could really write your own game with QC (as I did ;), and still not have to hack the exe file etc. |
Honestly, don't you think Quake's rocket launcher looks like a mechanical penis? |
What do you mean, it isn't a mechanical penis? |
How did you become professionally involved in the game industry? |
My Quake levels (yes, the blue ones) caught people's attention at ION. (And God knows how many other companies) |
How is it like working for a big name game company? |
Um, pretty much like working for a small name game company, I guess. Or kinda like making add-on levels, except the game engine is changing all the time and you have to follow a plot :) |
Is Romero really a cheap camping bastard during deathmatch? |
I have played DM against him for maybe 15 minutes total (and it was a 8-player game), so can't really say much. People at ION don't exactly play games all the time. |
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